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Batfink

Adventures with the metal-winged, pint-sized crimebuster and his partner Karate

  1. Hugo invents an electronic here-and-there belt. Karate is bribed by crooks. (R)
  2. Batfink tackles sinking boats in The Dirty Sinker, and broken windows in Sonic Boomer. (R)
  3. Batfink has to catch Skinny Minnie, and Professor Flippo steals the Topsy Turvy box. (R)
  4. Animated double bill. Stupidman tries to steal the Maharajah's jewel-studded turban. (R)
  5. Animated adventures. Hugo robs the local bank by threatening to use his latest weapon. (R)
  6. Hugo sprays Batfink with his latest invention. (R)
  7. Double bill. A painting is stolen from a museum, and the police payroll is nabbed. (R)
  8. Adventures with the metal-winged, pint-sized crimebuster and his partner, Karate. (R)
  9. Animated double-bill. Batfink is called in to stop a villain with a rust gun. (R)
  10. Judy steals jewels guarded by the chief. Magneto is on the loose with his magnetic glove. (R)

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