The Nintendo DS brought gaming into the mainstream. The console’s dual screen design was crucial to this, as well as the range of games it offered.
Nintendo designers discuss some of the challenges they faced producing games and software for the DS device.
Could be used to look at the design of the user interface, matching the type of controls to the type of game. It can also be used to look at the importance of increasing the user market by modifying and improving products. This could form the starting point for a design activity.